Basic Info Edit
The Spiker mutant is commonly found wandering in any of the Locations around Orca Island.
The Spiker mutant has a relatively small aggravation range, and will attack any Players that wander too close and/or into its line of sight. Like all other Mutants, the Spiker mutant is attracted to gunfire, explosions, whistles, and movement noise.
When provoked, a Spiker mutant will continue to attack until it perishes, or kills its target. The Spiker mutant will not follow its target indefinitely - it will stop attacking and return to its roaming once its target is out of its follow range.
As with the Crazy mutant, the Spiker mutant retains much of its human features - with the exception of a large spike that has mutated and replaced its right forearm, hence giving the mutant its name.
In combat, the Spiker mutant charges towards its enemies and attacks with physical blows, using its spike-arm as a Melee weapon. Every hit it lands does 10% of damage to Health, with a chance of causing Bleeding to their targets.
- When engaging with Firearms, always aim for the mutant's head. All headshots come with a 10× damage multiplier, so any mutant, with the exception of the Brute, can be killed with a single headshot with any firearm
- To avoid being cornered, lure the mutant into open areas. This also allows for more tactical options, such as maneuvering space and retreats
- It is unwise to attack any mutant unarmed. Mutants are physically stronger than Players, and thus do more damage per attack
- As of Update #38, Mutants can now throw rocks at Players, when the latter are out of range of the former's melee attacks
- The mutant's top speed is slightly lower than that of a player on foot - they are not able to keep pace with a player at full sprint
- Unlike Players, Mutants cannot jump or climb over obstacles
- Mutants have a slow rate of attack, allowing Players to eliminate them before they can potentially do more damage