NEW players

Two survivors retreating from Mutants


A partially geared player aiming a 9mm Handgun

The Player, also referred to the Survivor, is the human male/female avatar controlled by players.

Basic Info Edit

Appearance Edit

Currently, all Player models are identical, only differentiated by the Attire they wear.

Spawning Edit

Dead bambi

A dead Bambi

New Players (ofen referred to as "Bambis") and/or respawning Players spawn at random locations in the southern half of Orca Island.

Players spawn at full Health, with 80% Hunger and Thirst. Players will only spawn or respawn with random 2-slot Shirts, 4-slot Pants, Footwear, and a Flashlight. Additionally, random common accessories may be provided on the Eyes and Head slots.

On death, Players will have to wait for a respawn timer to pass before they can spawn again. Corpses, together with their look and/or gear, remain for 15 minutes before disappearing.

Inventory Edit

Weapon Slots Edit

There are two weapon slot types in Miscreated:

  • Two Primary Slots, which are accessible by default using the '1' and '4' keys, and which can only contain two-handed weapons such as rifles or axes
  • Two Secondary Slots, which are accessible by default using the '2' and '3' keys, and which can only contain one-handed weapons such as handguns or hammers
  • There are two additional "Belt" slots for equipment such as Megaphones, Handcuffs, and Survivotrons. These are bound to the "5" and "6" keys by default

Clothing and Apparel Edit

The Player possesses 12 clothing slots and 1 backpack slot. Each of them can contain its type of clothing, and nothing else.

A newly spawned player waving

The different clothing slot types are:
  • Face
  • Eyes
  • Neck
  • Torso
  • Legs
  • Feet
  • Hands
  • Calf (2) - Use not yet implemented
  • Thighs (2) - Use not yet implemented
  • Forearm - Use not yet implemented

Stats Edit

StatsBar I27 Radiation Edit

The Radiation bar is the measure of how much a Player has been exposed to radiation. As the Radiation bar increases, a Player's vision turns increasingly grainy with a green tint. Radiation levels over 85% will cause the Player to slowly lose Health. Once the Radiation bar reaches 100%, additional radiation received gets converted to Health damage. Entering irradiated areas without proper protection, being exposed to Nuclear Flash Freezes or Radiation Storms, or drinking untreated water increase the Radiation bar.

Up to 40% of Radiation can be healed naturally. The Radiation bar can also be lowered by consuming AntiRad Pills, and/or AntiRad Mushrooms. Potassium Iodide Pills offer resistance against Radiation, and should be taken prior to exposure.

StatsBar I33 Stamina Edit

Stamina is a representation of how much energy a Player has. Stamina is required for jumping, changing stances, and holding one's breath. Overexertion and negative Status Effects decrease stamina. Stamina is regenerated naturally, or can be restored by consuming Energy Drinks.

StatsBar I2F Torpidity Edit

Torpidity is the measure of weariness for a Player. As torpidity increases, a Player's vision gets more blurry. Once torpidity reaches 100%, a Player is rendered unconscious. Physical injuries, alcoholic beverages, and negative Status Effects increase torpidity. Torpidity is lost naturally, or can be reduced by consuming Aspirin or Energy Drinks.

StatsBar I2A Oxygen Edit

Oxygen is the representation of how much oxygen is stored in a Player's lungs. Being submerged in water drains oxygen levels over time. Holding one's breath, taking damage from attacks, and negative Status Effects may also decrease oxygen levels. Once the oxygen bar reaches 0%, continued oxygen deprivation will result in the loss of Health. The oxygen bar is automatically restored when normal breathing is reestablished.

StatsBar I1E Thirst Edit

Thirst is a representation of how hydrated a Player currently is. The thirst bar is restored by consuming Drinks, and/or certain Foods. Overconsumption will cause the Player to vomit, losing 40% from their hunger and thirst bars.

StatsBar I1A Hunger Edit

Hunger is a representation of how fed a Player currently is. The hunger bar is restored by consuming Food. Overconsumption will cause the Player to vomit, losing 40% from their hunger and thirst bars.

StatsBar I17 Health Edit

Health is a representation of current life value. A Player dies when their health reaches 0%. Taking damage from attacks, falling, oxygen deprivation, and negative Status Effects lower health. Health is regenerated naturally, although this process may be sped up by using Bandages, sitting, or by staying well fed and hydrated.

Combat Edit

General Edit

Combating other Players is only possible on PvP-Servers. PvP damage is disabled on certain PvE-Servers.

Being playable characters, Players may vary widely in behaviour and playstyles. While fairly weak in unarmed combat, Players are capable of utilizing weapons, gear, vehicles, and tools for combat.

Dangers Edit

  • Players with better Weapons and/or gear may pose a potentially larger threat
  • Players with Firearms have the ability to do large amounts of damage and cause Bleeding
  • Vehicles may be used to great effect in combat, in the hands of experienced Players
  • Players belonging to the same group or clan may often work together to engage their opponents as a team

Strategy Edit

  • Keep your distance initially, observe. Are they alone? Geared? Have their weapon out? Always plan before doing anything

Weakness Edit

  • Players are susceptible to and can be affected by negative Status Effects
  • Players can be easily knocked unconscious by shooting them with Tranquilizer Darts
    • Once incapacitated, Players are helpless to defend themselves

Gestures Edit

The Player can emote a number of gestures and whistle, using the F2 to F11 keys:

  • (F2) - Putting your hands up in a surrendering motion.
  • (F3) - Waving.
  • (F4) - Middle finger (the bird, flipping someone off).
  • (F5) - Stop.
  • (F6) - Come here.
  • (F7) - Thumb up.
  • (F8) - Thumb down.
  • (F9) - Shhh (Voip whisper).
  • (F10) - Point finger forward.
  • (F11) - Whistle (sound).