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− | == '''Update # |
+ | == '''Update #50a '''- 06/16/17 == |
+ | * MP5, 10mm magazine, 10mm ammo pile, and the bear trap will all spawn now |
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− | * Female Player Character Added. Use player setup in main menu to change. |
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+ | * Slighly increased chance for the m249 and its magazine to spawn |
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− | * Faction system with requested custom features for whitelisted servers. See patch notes. |
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+ | * Fixed coast guard hangars |
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− | * Servers can now define base building rules. |
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+ | * Fixed "Favorite" on server browser favoriting the wrong server |
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− | * Base damage colours is back. |
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+ | * Fixed client crash related to plot signs |
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− | * Clan members can now reset fellow clan member's base timer. |
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+ | * Added a missing plated part's icon |
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− | * Map updates. New area above Woodhaven to Hayward. |
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+ | * Altered trap recipes so players now start with three traps |
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− | * Reflex sight added (AT-15 only for now). |
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+ | * Fixed view distance issue with bases |
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− | * More! |
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+ | * Fixed missing door sounds for plated doors |
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+ | * Base parts can only be upgraded by clan members |
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+ | * Megaphone context menu will only appear when the item is equipped |
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+ | * Opened the gate from Clyde Hill to the new dam |
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+ | * Fixed looting issue where a corpse's jacket slots wouldn't be visible |
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+ | * Some new traps added to Trap guides 1 and 2 |
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+ | * Damage reduction from all helmets adjusted |
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+ | * Some Kythera AI fixes |
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+ | * Recompiled shader cache |
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== News! == |
== News! == |
Revision as of 19:38, 16 June 2017
Miscreated is a multiplayer, post-apocalyptic, survival-based sandbox game created using CryEngine. It's now available for Early Access on Steam and is in the Alpha stage.
Information | |||
Community Sites and Fan Pages | |||
Navigation | Crafting |
Mutants |
Patchlogs |
Locations | Items | Wildlife | Troubleshooting |
Base Building | Graffiti and other In-Game Art | ||
Vehicles |
Update #50a - 06/16/17
- MP5, 10mm magazine, 10mm ammo pile, and the bear trap will all spawn now
- Slighly increased chance for the m249 and its magazine to spawn
- Fixed coast guard hangars
- Fixed "Favorite" on server browser favoriting the wrong server
- Fixed client crash related to plot signs
- Added a missing plated part's icon
- Altered trap recipes so players now start with three traps
- Fixed view distance issue with bases
- Fixed missing door sounds for plated doors
- Base parts can only be upgraded by clan members
- Megaphone context menu will only appear when the item is equipped
- Opened the gate from Clyde Hill to the new dam
- Fixed looting issue where a corpse's jacket slots wouldn't be visible
- Some new traps added to Trap guides 1 and 2
- Damage reduction from all helmets adjusted
- Some Kythera AI fixes
- Recompiled shader cache
Check the patch notes for more information on Update 50...
News!
Even though we will try to keep this page up to date with the most important announcements and updates, don't hesitate checking out these various ressources for day-to-day activity of the dev team!
- The Official Miscreated website
- The Miscreated forum announcement page
- The Trello roadmap
- Follow them on F
- Realistic Bullet Physics: Bullet trajectory will change based on gravity, air resistance, and wind.
- Unique Construction system: Use many of the same materials for crafting to create walls, barricades, gates and roofs to construct your secret base deep in a cave or high on a mountain. Store your items in vaults and protect your camp from enemies!
- Dynamic Item Spawns: Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more.
- Persistent Characters: Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.
- Comprehensive Inventory system: Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks.
- Crafting: A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.
- Food and Water systems: Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.
- Radiation System: Keep away from radiation to keep your level down. High levels of radiation will also affect your character’s performance.
- Permadeath: When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.
- Free-for-all PVP: Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.
- Dynamic Weather System: Rain, snow, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.
- Full Day/Night Cycles: Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.
- First and Third Person Camera Views: Switch views based on personal preference (can be limited based on individual server settings).
- Underground Areas: Explore hidden underground bunkers, caves, and caverns. Explore the map well as some will be hard to find, and you’ll have to swim to get in some of them.
- Ingame VoIP: Realistically attenuated voice communication
- Vehicles: Three vehicles are currently fully functional in the game. Scavenge for parts to get them running!
Latest activity
References
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