Steam Trading Card

Basic Info Edit

Behavior Edit

The Crazy mutant is commonly found wandering in any of the Locations around Orca Island.

The Crazy mutant has a relatively small aggravation range, and will attack any Players that wander too close and/or into its line of sight. Like all other Mutants, the Crazy mutant is attracted to gunfire, explosions, whistles, and movement noise.

When provoked, a Crazy mutant will continue to attack until it perishes, or kills its target. The Crazy mutant will not follow Players indefinitely - it will stop attacking and return to its roaming once the Player is out of its follow range.

Appearance Edit

Unlike other Mutants, the Crazy mutant does not bear evident marks of genetic mutations. Rather, it looks like an inhabitant of the world gone crazy, still clothed and emaciated from the harshes of the post-apocalypse.

Loot Edit

Mutants have an Inventory and drop various Loot, ranging from Consumables to Clothing.

Combat Edit


As with all other Mutants, the Crazy mutant attacks a Player with physical blows, using its arms as Melee weapons. Every hit it lands does 10% of damage to a player's Health, with a chance of causing Bleeding to their targets.

Strategy Edit

  • To avoid being cornered, lure mutants into open areas. This also allows for more tactical options, such as maneuvering space and retreats
  • When engaging with Firearms, always aim for the a mutant's head. All headshots come with a 10× damage multiplier, so any Mutant, with the exception of the Brute, can be killed with a single headshot with any Firearm
  • Unlike Firearms, locational damage does not apply for Melee weapons. A blow to a mutant's head does the same damage as a blow to its arms or legs, so don't bother "aiming" when attacking with a Melee weapon
  • When provoked, Mutants will let out a roar and go through a roaring animation, before turning to engage the Player that provoked it. Take advantage of this pause to land some early hits with a Melee weapon, or take aim for the head with a Firearm

Dangers Edit

  • It is unwise to attack any Mutant unarmed. Mutants are physically stronger than Players, and thus do more damage per attack

Weakness Edit

  • A mutant's top speed is slightly lower than that of a Player on foot - they are not able to keep pace with a Player at full sprint
  • Mutants have a slow rate of attack, allowing Players to eliminate them before they can potentially do more damage

Gallery Edit